﻿#pragma once

typedef struct _UpdateConsoleInfo
{
	INT m_nIndex;	//item索引
	INT m_nSubIndex;//subitem 索引
	CString m_strItemStr;//item字符串
}UpdateConsoleInfo;

typedef struct _GameInfo
{
	CString m_strIndex;		//序号
	CString m_strHandle;	//句柄
	CString m_strAccount;	//账号
	CString m_strPwd;		//密码
	CString m_strServer;	//大区
	CString m_strMoney;
	CString m_strLv;		//等级

	INT m_iRoleIndex;	//角色序号
	CString m_strTaskState; //任务状态
	CString m_strRunState;	//运行状态

	INT    m_iInput_Account_Num;//输入账号密码的次数
	INT    m_iInput_YanZheng_Num;//输入验证次数
	INT    m_iLoginNum;//登录次数

	INT   m_iOutTime_Num;//超时计次
	INT   m_iTotalTime; //一个总共的时间
	INT  m_iGoToStart;



}GameInfo;

typedef struct _ScriptSetupInfo
{
	LONG m_hGameHandle;		//游戏句柄
	LONG m_iControlIndex = -1;	//控制台序号
	LONG m_hControlHandle;  //控制台句柄
	LONG m_iDmIndex = -1;		//大漠序号
	LONG m_hTaskThreadHandle;//任务线程句柄

	GameInfo m_GameInfoSt;
}ScriptSetupInfo;
